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Re: Fwd: [Enigma-devel] TiltStick, USB based tilt sensor


From: Till Harbaum / Lists
Subject: Re: Fwd: [Enigma-devel] TiltStick, USB based tilt sensor
Date: Wed, 6 Feb 2008 12:35:31 +0100
User-agent: KMail/1.9.6 (enterprise 0.20070907.709405)

Hi,

Am Dienstag 05 Februar 2008 schrieb Ronald Lamprecht:
> Of course a tilt device can be used to play force based levels, too.
> Clarence's suggestion to use two additional keys to modify the
> "mouse"-force factor on the fly should make a tilt stick a much better
> input device than a pad.
Maybe i am missing list posts? I have no post from clarence regarding a 
modifier key.

> Concerning your remark on reflections on obstactles please note that all
> current stones do reflect actors perfectly (besides a number of bugs and
Yes, they work very fine. I still had an issue with my driver as the linux 
event system only reports changes. So the accelerations i forwarded to enigma 
sometimes were 0 if they didn't change from the last event. That's og course
wrong.

In the meantime after some fixes and a little bit fine tunig in the enigma 
driver as well as the sticks firmware, enigma plays really smooth using the 
tiltstick.

Who's the main guy currently behind enigma? I'd like to donate a tiltstick
(only one since it's an evening work to build one manually).

> Any experimental patches for input devices should be limited to basic
> event loop in game.cc to be taken into consideration. Note that after
> release of 1.10 the classes client.cc and sercer.cc will be rewritten
> from scratch when I will start to prepare the event system for
> networking. The event polling paradigm will be changed completly down to
> the basic SDL poll call.
I have done everything inside client.cc, but as it's basically a call from the 
existing routines to two of my own ones, it should be a matter of minutes to 
move to code to any other location inside the game.

Regards,
  Till

>
> Greets,
>
> Ronald
>
> Till Harbaum / Lists wrote:
> > Hi again,
> >
> > ok, it's working. It actually works quite nicely. But there are some
> > glitches, the major one probably is the fact that the physics were never
> > meant to be used this way and if you tilt the device such that the ball
> > rolls against an obstacle and should just rest there after bouncing some
> > times, it just keeps jumping around ... Mulg did the same, although not
> > that obvious ...
> >
> > Anyway, i'll clean things up a little bit. I wonder if it's ok to keep
> > these routines in client.cc as this is not specifically client related.
> > Or is it?
> >
> > I'll keep you updated.
> >
> > Till
> >
> > Am Montag 04 Februar 2008 schrieb Till Harbaum / Lists:
> >> Hi,
> >>
> >> i agree that there may be unsolvable levels with a tilt sensor. But at
> >> least it's able to provide permanent acceleration ... that's exactly
> >> what keeping the device tilted does.
> >>
> >> BTW: I am the author of mulg and the creator of the "tilt dongle" for
> >> palmos. The tilt sensor may not be able to solve all levels, but it's
> >> plain fun since it's very natural to use for a game like mulg or enigma.
> >> Some people wrote special levels for mulg to be played with a tilt
> >> sensor.
> >>
> >> I am adding tilt stick support to enigma in this very moment.
> >>
> >> Till
> >>
> >> Am Montag 04 Februar 2008 schrieb Erich Schubert:
> >>> Ooops, only sent it to him in private.
> >>>
> >>> ---
> >>> From: Erich Schubert <address@hidden>
> >>> Date: Feb 4, 2008 4:17 PM
> >>> Subject: Re: [Enigma-devel] TiltStick, USB based tilt sensor
> >>> To: Till Harbaum / Lists <address@hidden>
> >>>
> >>> Hi Till,
> >>> Note that I'm not speaking on behalf of the developers; my focus is
> >>> solely the Debian package.
> >>>
> >>> In my opinion, both the gameplay and probably the code is designed to
> >>> be used with a mouse.
> >>> I tried playing enigma with the trackpoint of my old IBM laptop, it was
> >>> a pain. Enigma often requires you to do certain mouse accelerations
> >>> that work well with a mouse (though mouse quality and settings can make
> >>> quite some difference I guess) that you might not be able to reproduce
> >>> with the tilt sensors, thus making these levels even unsolveable. This
> >>> especially means rapid and forceful acceleration to push stones around
> >>> and continuous strong acceleration to defeat gravity and other
> >>> constant acceleration in some levels. Therefore I wouldn't assume it
> >>> can easily be made playable with either joysticks or tilt devices, but
> >>> I might be wrong.
> >>>
> >>> But in the end it all boils down to needing someone to do the actual
> >>> work. I'd guess the enigma developers would accept a patch that adds
> >>> special support for your tilting device.
> >>> ---
> >>>
> >>> best regards,
> >>> Erich Schubert
> >>> --






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