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Re: [Enigma-devel] Unsolvable levels
From: |
Jacob Scott |
Subject: |
Re: [Enigma-devel] Unsolvable levels |
Date: |
Tue, 08 Mar 2005 01:41:28 +0000 |
At 11:31 PM 3/6/2005 -0800, Erich Schubert wrote:
Hi,
We should re-check all levels where we currently do not have a "highscore".
This includes:
file=duffy71 name="Don't Be Greedy" author="Jacob Scott"
In my opinion, this level is currently unsolvable (apart from the
thieve-space-tunnels being annoyingly long). The pipeline is not
working (or do i need both pipes? looks like one is sufficient, and
two will take much much luck to get)
In general, we have a lot of levels where it is pure luck if you succeed.
This sucks.
You're right. It is not good if we have levels that rely only on luck.
This level, though, has a method that doesn't depend at all on luck.
You do need both pipes, but there is a way to get them that doesn't
rely on luck. I'll be glad to send a hint if you like.
Jacob Scott
Or for example "Jumping Jack Flash" - am I supposed to retry until I
manage to land in the middle? Judging from the .lua file, there is not
even an oxyd stone in that level...
Greetings,
Erich Schubert
--
erich@(mucl.de|debian.org) -- GPG Key ID: 4B3A135C (o_
To understand recursion you first need to understand recursion. //\
Wo befreundete Wege zusammenlaufen, da sieht die ganze Welt für V_/_
eine Stunde wie eine Heimat aus. --- Herrmann Hesse
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- [Enigma-devel] Unsolvable levels, Erich Schubert, 2005/03/07
- Re: [Enigma-devel] Unsolvable levels, Smutty Smurf, 2005/03/07
- [Enigma-devel] Re: Unsolvable levels, Erich Schubert, 2005/03/07
- [Enigma-devel] Unsolvable levels, Sven Bornemark, 2005/03/07
- [Enigma-devel] Unsolvable levels, Sven Bornemark, 2005/03/09
- Re: [Enigma-devel] Unsolvable levels, Smutty Smurf, 2005/03/09
- Re: [Enigma-devel] Unsolvable levels, Erich Schubert, 2005/03/10
- Re: [Enigma-devel] Unsolvable levels, Tadeusz Andrzej Kadłubowski, 2005/03/10
- Re: [Enigma-devel] Unsolvable levels, Daniel Heck, 2005/03/13
Re: [Enigma-devel] Unsolvable levels,
Jacob Scott <=