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Re: [Enigma-devel] Unsolvable levels
From: |
Erich Schubert |
Subject: |
Re: [Enigma-devel] Unsolvable levels |
Date: |
Mon, 7 Mar 2005 17:56:04 -0800 |
Hi,
> You're right. It is not good if we have levels that rely only on luck.
> This level, though, has a method that doesn't depend at all on luck.
> You do need both pipes, but there is a way to get them that doesn't
> rely on luck. I'll be glad to send a hint if you like.
I was already pointed to the trick, and I've now solved that level.
Since I do not remember any other level where I had to do this (and I
have no idea how a mac user would do this...), it would probably be
good to put up a hint somewhere.
I should have looked closer, too - it is fairly obvious, that i can
not connect the two mail stones (I had expected to put a pipline
inbetween them)
Greetings,
Erich Schubert
--
erich@(mucl.de|debian.org) -- GPG Key ID: 4B3A135C (o_
To understand recursion you first need to understand recursion. //\
Wo befreundete Wege zusammenlaufen, da sieht die ganze Welt für V_/_
eine Stunde wie eine Heimat aus. --- Herrmann Hesse
- Re: [Enigma-devel] Unsolvable levels, (continued)
- Re: [Enigma-devel] Unsolvable levels, Smutty Smurf, 2005/03/07
- [Enigma-devel] Re: Unsolvable levels, Erich Schubert, 2005/03/07
- [Enigma-devel] Unsolvable levels, Sven Bornemark, 2005/03/07
- [Enigma-devel] Unsolvable levels, Sven Bornemark, 2005/03/09
- Re: [Enigma-devel] Unsolvable levels, Smutty Smurf, 2005/03/09
- Re: [Enigma-devel] Unsolvable levels, Erich Schubert, 2005/03/10
- Re: [Enigma-devel] Unsolvable levels, Tadeusz Andrzej Kadłubowski, 2005/03/10
- Re: [Enigma-devel] Unsolvable levels, Daniel Heck, 2005/03/13
Re: [Enigma-devel] Unsolvable levels, Jacob Scott, 2005/03/07
- Re: [Enigma-devel] Unsolvable levels,
Erich Schubert <=