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[Enigma-devel] Unsolvable levels
From: |
Erich Schubert |
Subject: |
[Enigma-devel] Unsolvable levels |
Date: |
Sun, 6 Mar 2005 23:31:35 -0800 |
Hi,
We should re-check all levels where we currently do not have a "highscore".
This includes:
file=duffy71 name="Don't Be Greedy" author="Jacob Scott"
In my opinion, this level is currently unsolvable (apart from the
thieve-space-tunnels being annoyingly long). The pipeline is not
working (or do i need both pipes? looks like one is sufficient, and
two will take much much luck to get)
In general, we have a lot of levels where it is pure luck if you succeed.
This sucks.
Or for example "Jumping Jack Flash" - am I supposed to retry until I
manage to land in the middle? Judging from the .lua file, there is not
even an oxyd stone in that level...
Greetings,
Erich Schubert
--
erich@(mucl.de|debian.org) -- GPG Key ID: 4B3A135C (o_
To understand recursion you first need to understand recursion. //\
Wo befreundete Wege zusammenlaufen, da sieht die ganze Welt für V_/_
eine Stunde wie eine Heimat aus. --- Herrmann Hesse
- [Enigma-devel] Unsolvable levels,
Erich Schubert <=
- Re: [Enigma-devel] Unsolvable levels, Smutty Smurf, 2005/03/07
- [Enigma-devel] Re: Unsolvable levels, Erich Schubert, 2005/03/07
- [Enigma-devel] Unsolvable levels, Sven Bornemark, 2005/03/07
- [Enigma-devel] Unsolvable levels, Sven Bornemark, 2005/03/09
- Re: [Enigma-devel] Unsolvable levels, Smutty Smurf, 2005/03/09
- Re: [Enigma-devel] Unsolvable levels, Erich Schubert, 2005/03/10
- Re: [Enigma-devel] Unsolvable levels, Tadeusz Andrzej Kadłubowski, 2005/03/10
- Re: [Enigma-devel] Unsolvable levels, Daniel Heck, 2005/03/13
Re: [Enigma-devel] Unsolvable levels, Jacob Scott, 2005/03/07