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[Mldonkey-users] Re: Python Was: getting frustrated
From: |
Sven Hartge |
Subject: |
[Mldonkey-users] Re: Python Was: getting frustrated |
Date: |
Thu, 09 Oct 2003 02:20:20 +0200 |
User-agent: |
tin/1.7.1-20030907 ("Sandray") (UNIX) (Linux/2.4.22-161 (i686)) |
Ken Bradshaw <address@hidden> wrote:
> I would bet the opposite. Java data structures consume lots of memory.
> And I have been doing programming in interpreted languages for 15
> years, back in the time of 4M ram 8Mhz machines. Beleive me,
> interpreted languages can perform LOTS of operations while waiting for
> packets on the network.
Take Frozen Bubble, which is written in Perl. I have no problems running
this graphic intensive game on a 300MHz machine with full graphics on
without any bigger problems than a short framerate drop sometimes.
Or take pydance, which is a Dance Dance Revolution! clone written in
python, also using moving graphics, playing music and interpreting
signals from your dance mat.
So a P2P application, which does not shift data at GBit/s speeds between
interfaces should be no problem for a well implementet interpreted
language.
_And_ Python gets precompiled on the local machine, thus removing the
need to reparse the code everytime it is run.
S°
--
Letzte Worte eines BMW-Fahrers: Der LKW wird doch wohl nicht ausscheren?
- Re: [Mldonkey-users] getting frustrated, (continued)
- Message not available
Re: Python Was: [Mldonkey-users] getting frustrated, Dirk, 2003/10/08
Re: [Mldonkey-users] getting frustrated, b8_bavard, 2003/10/09