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RE: [paragui-users] Hi, what is the current dev status?


From: SkyFlash
Subject: RE: [paragui-users] Hi, what is the current dev status?
Date: Tue, 25 Feb 2003 10:31:09 -0700

> I'm just another ParaGUI user like you, but I think I can 
> answer yout questions. Para seems good to me, it is not very 
> actively developed, however there is still something 
> happening. Anyway, it is already in quite good state - fast, 
> bug free, featureful, easy to use and expandible. 

Nice, but where can I get sample themes? I found one right now, thats
not a lot :P
Of course I can create own ones later on... and which webpage is the
active one?
I found a few but most webpages were old and outdated....

> - derive from PG_Application to provide my own game interface 
> loop (to filter some events to my routines, call my computing 
> and refresh
> routines)

You mean you overrid the loop function? Yeah, I had that idea... but is
there no in-ParaGui way?
Does it provide a way to always draw LAST, so I can draw my stuff into
the same window and not overwrite the GUI?

> - derive from PG_MessageObject to create my gamefield drawing 
> class (it is easy to catch choosen events in it and to show 
> my gamefield connected with ParaGUI widgets) - this class has 
> my own SDL surface on which I render and this surface is 
> displayed as background for ParaGUI widgets

Uh... you got some sample code? Basicly what I need is to have my OpenGL
SDL window where I can draw myself in and then I want multiple GUI
widgets that maybe can even go outside that window, or just have every
widget in its own window so players can move them around the play area
for whatever layout they like... but I definitely DO need the OpenGL
window cause my game app doesnt work without OpenGL...

> > How can I still grab the mouseclicks outside of all GUI elements to 
> > handle the game window mouseclicks myself?
> 
> As I mentioned - filtering them before they get into ParaGUI 
> message queue.

By overriding you mean... ok... can I maybe declare the whole window I
use for my own drawing to be a giant totally transparent widget and then
supply it a callback function??

SkyFlash

P.S: Any sample code is appreciated, cause the test app doesnt compile
in VC6.0 and I didnt even see ONE working ParaGUI app yet...





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