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Re: [paragui-users] Hi, what is the current dev status?


From: Kamil Skalski
Subject: Re: [paragui-users] Hi, what is the current dev status?
Date: 25 Feb 2003 11:46:37 +0100

> I am looking to use ParaGUI 1.0.3 for my open source game client.
> What is the current status of ParaGui? Is it usable for a game, does it
> have major problem areas?

I'm just another ParaGUI user like you, but I think I can answer yout
questions. Para seems good to me, it is not very actively developed,
however there is still something happening. Anyway, it is already in
quite good state - fast, bug free, featureful, easy to use and
expandible. 

> How can I make ParaGui use my OpenGL SDL window I created already in my
> app and make it call my game update loop and my game draw loop whenever
> there is time or in a preset time interval?

As I know there is intensive developement of totally OpenGL integration
of ParaGUI, which I'm also waiting for and which I suppose would provide
easy usage of "OpenGL SDL window". Currently it could be a little bit
tricky, at least I don't know how to do it... Other task you mentioned
can be easily obtained in ParaGUI - for example my game architecture
was:
- derive from PG_Application to provide my own game interface loop (to
filter some events to my routines, call my computing and refresh
routines)
- derive from PG_MessageObject to create my gamefield drawing class (it
is easy to catch choosen events in it and to show my gamefield connected
with ParaGUI widgets) - this class has my own SDL surface on which I
render and this surface is displayed as background for ParaGUI widgets

> How can I still grab the mouseclicks outside of all GUI elements to
> handle the game window mouseclicks myself?

As I mentioned - filtering them before they get into ParaGUI message
queue.







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