openexr-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: [Openexr-devel] Hello OpenEXR list - and some questions


From: Drew Hess
Subject: RE: [Openexr-devel] Hello OpenEXR list - and some questions
Date: Mon, 27 Jan 2003 17:09:27 -0800 (PST)

I'm gonna do what I can to make OpenEXR compile with VC6.  But here's a 
question -- can you link C++ code compiled with VC7/VS.NET against VC6 
code?  In other words, is it sufficient if OpenEXR only compiles in VC7 or 
.NET, and then those of you who're using VC6 can just link against the 
pre-compiled libraries that are distributed with each new release?

On GNU/Linux, this has changed recently, so you can't link C++ code 
compiled with gcc 2.95 with gcc 3.2 and vice versa.  It's because of the 
recent C++ ABI changes.  I'm not sure what the situation is on Windows.  
Hopefully one of you can fill me in.

>From John's message it sounds like this might be a problem, but I can't 
tell whether that's due to some 3dsmax thing, or a compiler thing.


-dwh-



On Mon, 27 Jan 2003, John Burnett wrote:

> > > 1b. ...and may I use the libraries posted earlier on this 
> > > list to link against?
> > Once we've got Windows support in the GNU Savannah OpenEXR source
> > tree, though, I'd appreciate it if you started using 
> 
> Hum... *this* is where I'd wonder about VC6 support, since VC7 isn't really
> supported with the 3dsmax sdk... though if you can avoid allocating memory
> that is the responsibility of 3ds to free (and vice versa), then you're
> supposedly safe.  I don't know enough about bitmap IO in 3ds to know if
> that's possible or not (I'd be surprised if it was).
> 
> Does it look like VC6 support is out for sure?  (hate VC7... the compiler is
> nicer, but the IDE is bloody annoying).
> 
> John
> 





reply via email to

[Prev in Thread] Current Thread [Next in Thread]