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[Openexr-devel] More documentation coming? Questioins on writing files


From: Mr 'Zap' Andersson
Subject: [Openexr-devel] More documentation coming? Questioins on writing files etc...
Date: Mon, 27 Jan 2003 11:16:10 +0001

On Stardate 25 Jan 2003, 13:44, subspace transmissions from Drew Hess 
<address@hidden> indicated:  

> > 1. Before I start... Is someone already working on a 3DSMax bitmap IO
> > plugin, making my effort redundant? 
> 
> Not that I'm aware of.  Sounds like a good idea.

Good. Is there some more documentation coming? I find this slightly 
underdocumented. While I can decode the usage of reading from the display 
app, the usage for writing kinda eludes me. Especially since I would like 
to be able to export as many channgls as MAX supports...

Also... should I implement any of this deblur, knee etc. stuff in the 
import, or should I simply import the data as-is and let the existing MAX 
functions for tweaking response curves do that job instead? As I feel 
those functions are kinda meant for DISPLAY anyway... right?
 
> > 3. If image sequences is the suggested way to go, what is the "industry
> > accepted" numbering scheme? Tag frame numbers to the end of filenames?
>
> I don't think there's any defacto standard.  I've seen it done several
> ways.  We use a scheme like this:  foo.1.exr, foo.2.exr,... foo.10.exr,
> foo.11.exr, ... etc.

Actually I realized MAX takes care of this for me so I dont need to 
bother. 

/Z
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