gnash-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash-dev] Hardware acceleration support


From: Benjamin Wolsey
Subject: Re: [Gnash-dev] Hardware acceleration support
Date: Tue, 02 Mar 2010 07:52:26 +0100

Am Montag, den 01.03.2010, 19:08 -0700 schrieb Rob Savoye:
> I've been hacking on hardware video decoding support in an experimental
> branch ('hwaccel'), and just added support for Gnash to load the
> renderer at runtime. So that means one can change between Cairo,.
> OpenGL, and AGG when gnash is started.

Good stuff!

> The original idea was to make them dynamically loadable plugins, but for
> now the big render library works.

I'm also not sure it's currently really worth making them really
dynamically loadable (you mean dlopening them, I guess?). The only
advantages I can see is that they'd be switchable during runtime (which
the design currently doesn't allow) and that new renderers could be
added without recompiling.

> (in the branch, that is). I'm also
> considering renaming backend to librender, and in the branch, also
> moving libvaapi under librender.

+1 for librender. Not sure exactly what you mean by moving libvaapi. I
would prefer that libvaapi code is kept together, and separate from
other code, though whether it's under librender or at top level isn't so
important.

bwy

--
Use Gnash, the GNU Flash Player!
http://www.gnu.org/software/gnash/

Benjamin Wolsey, Software Developer - http://benjaminwolsey.de
C++ and Open-Source Flash blog - http://www.benjaminwolsey.de/bwysblog

xmpp:address@hidden
http://identi.ca/bwy

Attachment: signature.asc
Description: Dies ist ein digital signierter Nachrichtenteil


reply via email to

[Prev in Thread] Current Thread [Next in Thread]