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RE: [gforth] New member, new Forther

From: Dennis Ruffer
Subject: RE: [gforth] New member, new Forther
Date: Fri, 25 Feb 2011 22:02:10 -0800

Redefining font characters is another issue that is extremely machine specific.  You might look at OpenGL.  I seem to remember that there's a library for gforth floating around somewhere.  It might have some font manipulation tools within it, and it's sort of where you should be heading for games anyway.




From: Owen Brand [mailto:address@hidden
Sent: Friday, February 25, 2011 5:34 PM
To: Dennis Ruffer; address@hidden
Subject: Re: [gforth] New member, new Forther


Yea, the big blue paper version is the one I've got.  :). I'll be making a new gforth video tonight discussing stack manipulation... DUP, ROT, DROP, etc...

Also want to learn to redefine characters and place them on the screen---- still don't know how to so that in gforth.  Any pointers?  Maybe someone could direct me to a chapter in the manual.  Is character redefinition based on hex code?  For example:

Char(129) "56AD12FFF201BCD4"

That's assuming we're talking about 8x8 pixel chardefs.  Thanks for you help!!!




One of you fellas said something about "running on bare metal".  How is that possible without Windows?  Is it possible to put gforth onto an EPROM or the like and run it from a custom built system?  That.... would be COOL.  =)

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