enigma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Enigma-devel] Enigma 0.90


From: Daniel Heck
Subject: Re: [Enigma-devel] Enigma 0.90
Date: Sun, 14 Nov 2004 21:39:57 +0100

On Fri, 12 Nov 2004 20:20:35 +0100 Johannes Fortmann wrote:


> 
> I found that my patch doesn't completely fix the mouse cursor problem
> under OS X; it seems that SDL re-displays the standard mouse cursor
> after a call to SDL_InitSubsystem, then forgets about it. Moving the 
> mouse
> out of the window and back in hides the cursor, as does showing, then
> hiding it (but not simply hiding). Patch will follow.

Same on windows, hiding and then showing works though.

> I still get the jumping mouse event problem; what exactly did you change
> to fix it on Windows?

Move the cursor to the center of the window explicitly.   The large
jumps still occur, but very rarely.  Frankly, I have no idea what still
causes them.

> Bugs I found:
> low-speed collisions don't seem to register as collisions any more.
> i.e. on slowly moving against a stone, the marble is reflected, but 
> there is no
> touching animation and the stone action is not invoked (e.g. for death 
> stones).

I changed this in an attempt to get rid of the annoying sound effects
when many small collisions occur at once, but this is now handled in the
sound engine.  Therefore: Fixed.

- Daniel




reply via email to

[Prev in Thread] Current Thread [Next in Thread]