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Re: [Enigma-devel] Enigma 0.90


From: Johannes Fortmann
Subject: Re: [Enigma-devel] Enigma 0.90
Date: Fri, 12 Nov 2004 20:20:35 +0100


Am 9. Nov 2004 um 13:36 schrieb Daniel Heck:


How do I make a patch, though?

I found out by myself. Attached is a patch

It seems I am doomed to always forget to actually attach the patches
:-).


I applied the patch, thanks.  It also fixes the problem with visible
mouse cursors on Windows, nice :-)

Could you test whether everything works correctly on OSX? I made some
other changes to the i18n implementation that may interfere with your
patch.

I also (finally) found a solution to large mouse motion events after
returning from the game menu.  Does this also work on OS X? (And for
other people except me in general?)


I found that my patch doesn't completely fix the mouse cursor problem
under OS X; it seems that SDL re-displays the standard mouse cursor
after a call to SDL_InitSubsystem, then forgets about it. Moving the mouse
out of the window and back in hides the cursor, as does showing, then
hiding it (but not simply hiding). Patch will follow.

I still get the jumping mouse event problem; what exactly did you change
to fix it on Windows?

OTOH, the localisation now works perfectly on my side; the menu items
are in German automatically.

I'm holding back my levelpack changes since they don't work perfectly yet,
and I don't have time to fix them.

Bugs I found:
low-speed collisions don't seem to register as collisions any more.
i.e. on slowly moving against a stone, the marble is reflected, but there is no touching animation and the stone action is not invoked (e.g. for death stones).

Greetings,
Johannes





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