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Re: [Enigma-devel] Enigma 0.90
From: |
Johannes Fortmann |
Subject: |
Re: [Enigma-devel] Enigma 0.90 |
Date: |
Fri, 12 Nov 2004 20:20:35 +0100 |
Am 9. Nov 2004 um 13:36 schrieb Daniel Heck:
How do I make a patch, though?
I found out by myself. Attached is a patch
It seems I am doomed to always forget to actually attach the patches
:-).
I applied the patch, thanks. It also fixes the problem with visible
mouse cursors on Windows, nice :-)
Could you test whether everything works correctly on OSX? I made some
other changes to the i18n implementation that may interfere with your
patch.
I also (finally) found a solution to large mouse motion events after
returning from the game menu. Does this also work on OS X? (And for
other people except me in general?)
I found that my patch doesn't completely fix the mouse cursor problem
under OS X; it seems that SDL re-displays the standard mouse cursor
after a call to SDL_InitSubsystem, then forgets about it. Moving the
mouse
out of the window and back in hides the cursor, as does showing, then
hiding it (but not simply hiding). Patch will follow.
I still get the jumping mouse event problem; what exactly did you change
to fix it on Windows?
OTOH, the localisation now works perfectly on my side; the menu items
are in German automatically.
I'm holding back my levelpack changes since they don't work perfectly
yet,
and I don't have time to fix them.
Bugs I found:
low-speed collisions don't seem to register as collisions any more.
i.e. on slowly moving against a stone, the marble is reflected, but
there is no
touching animation and the stone action is not invoked (e.g. for death
stones).
Greetings,
Johannes
- [Enigma-devel] Enigma 0.90, Johannes Fortmann, 2004/11/04
- Re: [Enigma-devel] Enigma 0.90, Johannes Fortmann, 2004/11/04
- Re: [Enigma-devel] Enigma 0.90, Daniel Heck, 2004/11/09
- Re: [Enigma-devel] Enigma 0.90,
Johannes Fortmann <=
- Re: [Enigma-devel] Enigma 0.90, Daniel Heck, 2004/11/14
- Re: [Enigma-devel] Enigma 0.90, Ralf Westram, 2004/11/14
- Re: [Enigma-devel] Enigma 0.90, Daniel Heck, 2004/11/17
Re: [Enigma-devel] Enigma 0.90, Daniel Heck, 2004/11/06
Re: [Enigma-devel] Enigma 0.90, Daniel Heck, 2004/11/06