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Re: [Enigma-devel] Enigma 0.90
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] Enigma 0.90 |
Date: |
Sat, 6 Nov 2004 13:14:24 +0100 |
> I found out by myself. Attached is a patch to fix building enigma under
> Mac OS X, and to
> fix some SDL-related problems (I get an extreme relative mouse event in
> some cases, and the cursor is
> not properly hidden in some places). I'm still investigating this.
I also noticed this. The large mouse movements occur when you leave the
Enigma window and re-enter the game by pressing "Esc". The cursor also
appears in Windows when switching from fullscreen to window mode inside
the game. I will see if your patch solves the problem.
> I also made a few changes to level pack loading (not included in this
> patch).
> IMHO, the index.txt files should specify the location of a level
> relative to the folder the .txt file
> is in. The preview files should be searched in that folder, too.
> That way, one could simply drop a folder with levels into the .enigma
> folder and have them work.
Good idea; as long as it does not break the exisiting level packs I
would love to include it in 0.90.
Thanks!
Daniel
- Re: [Enigma-devel] Enigma 0.90, (continued)
- Re: [Enigma-devel] Enigma 0.90, Johannes Fortmann, 2004/11/04
- Re: [Enigma-devel] Enigma 0.90, Daniel Heck, 2004/11/09
- Re: [Enigma-devel] Enigma 0.90, Johannes Fortmann, 2004/11/12
- Re: [Enigma-devel] Enigma 0.90, Daniel Heck, 2004/11/14
- Re: [Enigma-devel] Enigma 0.90, Ralf Westram, 2004/11/14
- Re: [Enigma-devel] Enigma 0.90, Daniel Heck, 2004/11/17
Re: [Enigma-devel] Enigma 0.90,
Daniel Heck <=
Re: [Enigma-devel] Enigma 0.90, Daniel Heck, 2004/11/06