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[Gzz-commits] manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] manuscripts/Paper paper.tex
Date: Mon, 31 Mar 2003 10:38:01 -0500

CVSROOT:        /cvsroot/gzz
Module name:    manuscripts
Changes by:     Tuomas J. Lukka <address@hidden>        03/03/31 10:38:01

Modified files:
        Paper          : paper.tex 

Log message:
        If out unnecessary references

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/manuscripts/Paper/paper.tex.diff?tr1=1.104&tr2=1.105&r1=text&r2=text

Patches:
Index: manuscripts/Paper/paper.tex
diff -u manuscripts/Paper/paper.tex:1.104 manuscripts/Paper/paper.tex:1.105
--- manuscripts/Paper/paper.tex:1.104   Mon Mar 31 10:36:22 2003
+++ manuscripts/Paper/paper.tex Mon Mar 31 10:38:01 2003
@@ -103,10 +103,8 @@
 %of unique backgrounds
 %on the NV10 and NV25 architectures. 
 
-We show the results of an initial experiment ... XXX
-
-%Text readability is a major concern for using such backgrounds,
-%and 
+The results of an initial experiment show that the generated
+textures are indeed recognizable.
 We discuss a method for enhancing text readability by both providing 
 fast, interactive zooming and 
 unnoticeably bleaching the background around text.
@@ -227,7 +225,7 @@
 The {\em texture} of a surface, taken literally, is its translation-invariant 
statistical microstructure.
 In computer graphics,
 the word {\em texturing} is used in 
-a somewhat looser sense\cite{catmull74,haeberli93texture,heckbert86survey}:
+a somewhat looser sense\cite{catmull74,\iftechreport haeberli93texture,\fi 
heckbert86survey}:
 it refers to mapping 2D arrays of numerical values onto graphics primitives
 such as polygons or Bezi\'er patches, modifying their rendered appearance 
 in some way (coloring\cite{catmull74}, bump mapping\cite{blinn78bump}, etc.).
@@ -245,8 +243,8 @@
 and later to commodity hardware
 is procedural texturing\cite{cook84shadetrees,perlin-noise-intro}
 (often called texture 
-shading in that context)\cite{fuchs89pixelplanes,lastra95shading,%
-olano98pixelflow,mccool99textureshaders}.
+shading in that context)\iftechreport\cite{fuchs89pixelplanes,lastra95shading,%
+olano98pixelflow,mccool99textureshaders}\fi.
 
 In addition to being drawn by hand or scanned,
 textures have been synthesized procedurally\cite{perlin-noise-intro},




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