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[Gzz-commits] manuscripts/Paper paper.tex
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] manuscripts/Paper paper.tex |
Date: |
Mon, 31 Mar 2003 11:46:19 -0500 |
CVSROOT: /cvsroot/gzz
Module name: manuscripts
Changes by: Tuomas J. Lukka <address@hidden> 03/03/31 11:46:19
Modified files:
Paper : paper.tex
Log message:
cuts
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/manuscripts/Paper/paper.tex.diff?tr1=1.113&tr2=1.114&r1=text&r2=text
Patches:
Index: manuscripts/Paper/paper.tex
diff -u manuscripts/Paper/paper.tex:1.113 manuscripts/Paper/paper.tex:1.114
--- manuscripts/Paper/paper.tex:1.113 Mon Mar 31 11:39:15 2003
+++ manuscripts/Paper/paper.tex Mon Mar 31 11:46:18 2003
@@ -638,23 +638,43 @@
From the
model
-we can formulate the following points:
-To be distinguishable, \label{secfeaturevec}
-\begin{itemize}
-\item A feature vector for a given texture should always be the
- same.
+we can see that
+to be distinguishable, \label{secfeaturevec}
+a feature vector for a given texture should always be the
+same.
Fragments of
a non-repeating texture will be slightly different,
resulting in slightly different vectors even
if the local structure is the same.
A repeating texture should thus be easier to recognize.
Our anecdotal observations confirm this.
-% XXX: Why wouldn't it always be the same?
-% - seeing different parts of the texture?
-% - ambiguous perception?
-\item The entropy of the feature vectors
- over the distribution of textures should be maximized.
-\end{itemize}
+
+Additionally,
+the entropy of the feature vectors
+over the distribution of textures should be maximized.
+\iftechreport
+ This means essentially
+ that if all square-like shapes were green, we would be
+ wasting recognitive power.
+ There should also be as many possible features in the distribution
+ as possible. For example, if there were no yellow textures,
+ or if there were no curved lines, we would be wasting
+ recognition potential by leaving some elements
+ of the feature vector always zero.
+
+ Generally, the entropy is maximized when the features are distributed
+ independently from each other.
+
+\else
+ The distribution should contain occurrences
+ as many different features
+ as possible, and
+ the features should be distributed
+ independently from each other.
+\fi
+However, the results cited above\cite{olson02vstm} also
+indicate that in any {\em single} texture, only a limited range
+of features should be used.
% which facilitates recognition and memorization of images.
% The structure of the features is assumed to be irrelevant.
@@ -672,34 +692,19 @@
% To achieve this, the model should maximize the entropy of the feature vector.
%We call this the principle of saving bits.
-\iftechreport
-The last part means essentially
-that if all square-like shapes were green, we would be \fi
-wasting recognitive power.
-There should also be as many possible features in the distribution
- as possible. \iftechreport For example, if there were no yellow textures,
- or if there were no curved lines, we would be wasting
- recognition potential by leaving some elements
- of the feature vector always zero. \fi
- However, the results cited above\cite{olson02vstm} also
- indicate that in any {\em single} texture, only a limited range
- of features should be used.
-
-Generally, the entropy is maximized when the features are distributed
-independently from each other:
-features orthogonal to human perception
-(e.g.,~color, direction of fastest luminance change)
+In a sense, the model of perception should be {\em inverted}
+in order to produce a unique background from
+a random vector.
+Features that are orthogonal for human perception
+(e.g.,~color and direction of fastest luminance change)
should be independently random, and features not orthogonal
(e.g. colors of neighbouring pixels)
should be correlated so as to maximize the entropy.
-For example, pixels on a small area should correlate enough to
-facilitate perception of contours.
+%For example, pixels on a small area should correlate enough to
+%facilitate perception of contours.
-In a sense, the model of perception should be {\em inverted}
-in order to produce a unique background from
-a random vector.
-This type of approach has been used
+A type of inversion approach has been used
by Ware and Knight\cite{ware95texture}, for inverting
the earliest stage of the visual system,
the spatial frequency detectors, in order to place
- [Gzz-commits] manuscripts/Paper paper.tex, (continued)
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex,
Tuomas J. Lukka <=
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Benja Fallenstein, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Benja Fallenstein, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Benja Fallenstein, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Janne V. Kujala, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31
- [Gzz-commits] manuscripts/Paper paper.tex, Tuomas J. Lukka, 2003/03/31