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Re: Updating minetest to 5.6.0?
From: |
Jan |
Subject: |
Re: Updating minetest to 5.6.0? |
Date: |
Fri, 16 Sep 2022 00:45:26 +0200 |
> No, Guix does collective maintenance, and AFAIK nobody has made a patch
> yet or volunteered to keep track of Minetest packages. If you have a
> patch, you can simply sent it.
Will do that soon once I sort other things out.
> You can compile them:
>
> $ ./pre-inst-env guix build minetest minetest-worldedit minetest-...
I did successfully compile the game, mineclone2, and some other mods. Generally
the game works, mineclone2 (a subgame) works and is visible.
> The minetest-mod-build-system has some (very basic) tests for testing
> that the mods at least load with the new Minetest.
About that, I can never see mods installed with Guix in Minetest. Is the build
system really working as intended? I'm running the latest Guix. Am I missing
something? I don't see the mods on the current version nor the latest I
packaged.
I tried installing a mod by force installing it into
"share/minetest/mods/modname" using the copy-build-system just like mineclone2
is installed, but it doesn't work this way.
Any ideas what's wrong?
> For some additional testing, you could create a new world (creative
> mode), enable all the mods, place blocks of various mods, testing things
> out.
>> Should I also update games and mods?
> If you want to, but I would say it's only required if otherwise the
> mods
> fail to load or are otherwise broken by the update.
> Greetings,
> Maxime.
Jan WielkiewiczTemat: Re: Updating minetest to 5.6.0?
Data: 2022-09-15 20:25
Nadawca: "Maxime Devos" <maximedevos@telenet.be>
Adresat: "Jan" <tona_kosmicznego_smiecia@interia.pl>; guix-devel@gnu.org;
>
>>
>
> On 15-09-2022 19:59, Jan wrote:
>> Hello,
>>
>> I almost effortlessly updated the minetest package to 5.6.0 so I
wonder if there's a person who is in charge of updating minetest-related
stuff or should I just send the patch?
>
> No, Guix does collective maintenance, and AFAIK nobody has made a
patch
> yet or volunteered to keep track of Minetest packages. If you have a
> patch, you can simply sent it.
>
>> Is there any test procedure for minetest mods and games?
>
> You can compile them:
>
> $ ./pre-inst-env guix build minetest minetest-worldedit minetest-...
>
> The minetest-mod-build-system has some (very basic) tests for testing
> that the mods at least load with the new Minetest.
>
> For some additional testing, you could create a new world (creative
> mode), enable all the mods, place blocks of various mods, testing
things
> out.
>
>> Should I also update games and mods?
>
> If you want to, but I would say it's only required if otherwise the
mods
> fail to load or are otherwise broken by the update.
>
> Greetings,
> Maxime.
>
>
- Updating minetest to 5.6.0?, Jan, 2022/09/15
- Re: Updating minetest to 5.6.0?, Maxime Devos, 2022/09/15
- Re: Updating minetest to 5.6.0?, Tobias Platen, 2022/09/15
- Re: Updating minetest to 5.6.0?,
Jan <=
- Re: Updating minetest to 5.6.0?, Maxime Devos, 2022/09/16
- Re: Updating minetest to 5.6.0?, Jan Wielkiewicz, 2022/09/16
- Re: Updating minetest to 5.6.0?, Maxime Devos, 2022/09/16
- Re: Updating minetest to 5.6.0?, Jan Wielkiewicz, 2022/09/16
- Re: Updating minetest to 5.6.0?, Jan Wielkiewicz, 2022/09/16
- Re: Updating minetest to 5.6.0?, Maxime Devos, 2022/09/17
- Re: Updating minetest to 5.6.0?, Maxime Devos, 2022/09/17
- Re: Updating minetest to 5.6.0?, Jan Wielkiewicz, 2022/09/18
- Re: Updating minetest to 5.6.0?, Jan Wielkiewicz, 2022/09/18