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Re: [Enigma-devel] Enigma 0.8 beta version questions
From: |
Ingo van Lil |
Subject: |
Re: [Enigma-devel] Enigma 0.8 beta version questions |
Date: |
Mon, 29 Sep 2003 13:03:52 +0200 |
User-agent: |
Mutt/1.4i |
On Mon, Sep 29, 2003 at 10:32:20AM +0200, Daniel Heck wrote:
> > How about leaving it as it is, and simply make the number of unlocked
> > levels (currently 10) configurable in .enigmarc?
>
> That wouldn't solve the problem that many of the original Oxyd
> landscapes are not solvable at the moment. We would need a way to
> control level locking separately for every level pack, but I'm reluctant
> to make such a change a few days before the final release.
How about adding an "unfinished" attribute to the map definition that
could be set from the .lua file? Then unfinished levels could be somehow
marked in the level selector and they could be left out of count when
determining which ten levels are to be unlocked.
Adios,
Ingo
- [Enigma-devel] Enigma 0.8 beta version questions, slfabian, 2003/09/24
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Daniel Heck, 2003/09/25
- Re: [Enigma-devel] Enigma 0.8 beta version questions, MetalSnake, 2003/09/25
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Edwin Groothuis, 2003/09/25
- Re: [Enigma-devel] Enigma 0.8 beta version questions, slfabian, 2003/09/25
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Daniel Heck, 2003/09/26
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Ralf Westram, 2003/09/26
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Daniel Heck, 2003/09/29
- Re: [Enigma-devel] Enigma 0.8 beta version questions,
Ingo van Lil <=
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Daniel Heck, 2003/09/29
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Nat Pryce, 2003/09/26
- Re: [Enigma-devel] Enigma 0.8 beta version questions, slfabian, 2003/09/26