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Re: macOS metal rendering engine in mac port


From: Aaron Jensen
Subject: Re: macOS metal rendering engine in mac port
Date: Tue, 25 May 2021 09:31:16 -0700

On Mon, May 24, 2021 at 2:01 AM Alan Third <alan@idiocy.org> wrote:
>
> I think so. A lot of what people like (smooth scrolling, etc.) would
> have to be removed.

Weird, this has never worked for me, but maybe I've had it misconfigured

> One more thing to try...
>
> modified   src/nsterm.m
> @@ -8376,7 +8376,13 @@ - (void)unfocusDrawingBuffer
>    NSTRACE ("[EmacsView unfocusDrawingBuffer]");
>
>    [NSGraphicsContext setCurrentContext:nil];
> -  [self setNeedsDisplay:YES];
> +  [surface releaseContext];
> +  [[self layer] setContents:(id)[surface getSurface]];
> +  [surface performSelectorOnMainThread:@selector (getContext)
> +                            withObject:nil
> +                         waitUntilDone:NO];
> +
> +  //[self setNeedsDisplay:YES];
>  }
>
>
> @@ -8513,11 +8519,11 @@ - (void)updateLayer
>       There's a private method, -[CALayer setContentsChanged], that we
>       could use to force it, but we shouldn't often get the same
>       surface twice in a row.  */
> -  [surface releaseContext];
> -  [[self layer] setContents:(id)[surface getSurface]];
> -  [surface performSelectorOnMainThread:@selector (getContext)
> -                            withObject:nil
> -                         waitUntilDone:NO];
> +  // [surface releaseContext];
> +  // [[self layer] setContents:(id)[surface getSurface]];
> +  // [surface performSelectorOnMainThread:@selector (getContext)
> +  //                           withObject:nil
> +  //                        waitUntilDone:NO];
>  }
>  #endif
>
>
> All this does is reduce the time between us deciding we're done with
> drawing and sending it off to VRAM (although it might not, I'm not
> entirely sure when updateLayer gets called).
>
> I expect this to reduce frame rate, but perhaps it will improve input
> lag a little.

I don't know if it's something funky with my machine or not but I've
noticed some stutters with this patch. As in, it appears to miss
paints. I'll type a character and won't see it until I type something
else. Is it possible that this patch could cause that?

Thanks,

Aaron



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