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Re: macOS metal rendering engine in mac port


From: Aaron Jensen
Subject: Re: macOS metal rendering engine in mac port
Date: Fri, 28 May 2021 15:07:27 -0700

On Fri, May 28, 2021 at 12:29 PM Alan Third <alan@idiocy.org> wrote:
>
> On Fri, May 28, 2021 at 12:00:43PM -0700, Aaron Jensen wrote:
> > >
> > > Hmm, TBH I don't think I'd really recommend this patch over, say,
> > > 090ac3556c (the 2nd last commit in scratch/ns/surface-stuff).
> > >
> > > Unless it really does make a difference to input lag.
> >
> > Okay, I'll run with that for a while. And you think this is better
> > than the last commit of the surface-stuff branch?
>
> ¯\_(ツ)_/¯
>
> I think I like the code a lot better, and as far as I can recall
> neither you, nor I, were able to detect much difference.

Works for me. I can't tell a difference just in typing between
surface-stuff HEAD, HEAD^ or emacs27-drawing.

Eli, could you link me to the merge_face_ref optimization discussion
so I could follow along please?

Thanks,

Aaron



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