emacs-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: macOS metal rendering engine in mac port


From: Alan Third
Subject: Re: macOS metal rendering engine in mac port
Date: Fri, 28 May 2021 19:32:11 +0100

On Fri, May 28, 2021 at 10:39:15AM -0700, Aaron Jensen wrote:
> On Tue, May 25, 2021 at 11:23 PM Alan Third <alan@idiocy.org> wrote:
> >
> > On Tue, May 25, 2021 at 05:32:09PM -0700, Aaron Jensen wrote:
> > > On Tue, May 25, 2021 at 9:31 AM Aaron Jensen <aaronjensen@gmail.com> 
> > > wrote:
> > > >
> > > > I don't know if it's something funky with my machine or not but I've
> > > > noticed some stutters with this patch. As in, it appears to miss
> > > > paints. I'll type a character and won't see it until I type something
> > > > else. Is it possible that this patch could cause that?
> > >
> > > This stopped, so maybe it was something funky. So far, today, things
> > > feel pretty good from a latency perspective. I haven't measured
> > > anything yet.
> >
> > It probably could, I've seen something similar when I was testing
> > something or other. It will be bypassing the viewWillDraw code that
> > forces a redisplay, but I think in theory we shouldn't need it with
> > this code.
> >
> > Oh, I suppose that might break the live resizing. But we can work that
> > out if so.
> 
> I've continued to use this and what I've noticed is that it's during
> Zoom screen shares that stalls appear to happen. Zoom eats quite a bit
> of CPU while screen sharing and Emacs will occasionally fail to paint
> using this patch. When I'm not screen sharing I don't see the issue.
> Even when I am, it's infrequent.

Hmm, TBH I don't think I'd really recommend this patch over, say,
090ac3556c (the 2nd last commit in scratch/ns/surface-stuff).

Unless it really does make a difference to input lag.

-- 
Alan Third



reply via email to

[Prev in Thread] Current Thread [Next in Thread]