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Re: macOS metal rendering engine in mac port


From: Alan Third
Subject: Re: macOS metal rendering engine in mac port
Date: Tue, 25 May 2021 10:01:41 +0100

On Mon, May 24, 2021 at 09:42:45PM -0700, Aaron Jensen wrote:
> Alan, I could understand why drawing glyphs would take longer (there's
> more to draw when there are line numbers), but does it make sense that
> copying the surface contents would be slower? Is there compression or
> is X bytes X bytes? I don't change my screen size between, so it
> wouldn't make sense that they would vary that much.

The surface contents are just an array of bytes and the whole lot are
copied every time, so no, what's displayed will have no effect on the
copy.
-- 
Alan Third



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