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[Wesnoth-cvs-commits] wesnoth changelog


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Thu, 20 Jan 2005 15:44:01 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    05/01/20 20:44:01

Modified files:
        .              : changelog 

Log message:
        Update changelog.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.448&tr2=1.449&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.448 wesnoth/changelog:1.449
--- wesnoth/changelog:1.448     Thu Jan 20 10:23:36 2005
+++ wesnoth/changelog   Thu Jan 20 20:44:01 2005
@@ -1,9 +1,4 @@
 CVS HEAD:
- * theme syntax improvements:
-   * added support for specifying a reference rectangle when using 
-     relative-positioning syntax
-   * added support for theme inheritance, to avoid duplicating mostly-unchanged
-     code
  * new translations:
    * bulgarian
    * latin
@@ -40,10 +35,6 @@
  * take advantage of libzipios++ if available, to read cfg files, maps,
    images, sound effects, and fonts from zip files
  * downloaded campaigns no longer require a restart to be able to play them
- * multiplayer improvements
-   * multiplayer game settings (map name, gold per village, ...) are saved now
-   * fixed missing Deathblade in multiplayer
-   * Random Map (Desert) uses new desert environment; also tweaked
  * new units:
    * Javelineer
  * unit balancing:
@@ -62,7 +53,6 @@
  * Scenario revisions in Heir to the Throne:
    * fixed typo in HttT's Mountain Pass
    * fixed misspelled description in 'Return to Wesnoth'
-   * fixed sign glitch in The Rise of Wesnoth
    * Blackwater Port- Make the port look like more of a port, other minor 
      changes that mute each other out
    * The Isle of Anduin- Extend shallow water around the Isle, remove the 
@@ -79,17 +69,32 @@
    * Set passive_leader=yes in 'The Princess of Wesnoth'
    * Set result=continue in 'Plunging into the Darkness'
  * Scenario revisions in The Rise of Wesnoth:
+   * fixed sign glitch
    * Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
      difficulty slightly on 'Easy' & 'Normal'
    * A New Land - Sync with the map from Bay of Pearls
    * Cursed Isle- Sync with the map from Isle of the Damned, make the temples
      match locations
+ * multiplayer improvements
+   * multiplayer game settings (map name, gold per village, ...) are saved now
+   * fixed missing Deathblade in multiplayer
+   * Random Map (Desert) uses new desert environment; also tweaked
+   * make the cave in 'An Island' (MP) be 'underground'
+   * enlarge side descriptions for remote player during game creation
+ * theme syntax improvements:
+   * added support for specifying a reference rectangle when using 
+     relative-positioning syntax
+   * added support for theme inheritance, to avoid duplicating mostly-unchanged
+     code
  * updated unix manpages
  * "," is no longer the column separator, it does not have to be escaped
-   anymore in some translations, "=" is the new separator
+   anymore in some translations, "=" is the new separator (#10368)
  * clarify some ability descriptions
- * make the cave in 'An Island' (MP) be 'underground'
  * remove drain allowing to go past maximum hp
+ * remove long-range attacks
+   (Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
+ * fixed various bugs with respect to multiplayer game setup
+   (#10896, #11236, #11265, #11442, #11527)
  * fixed pathfinding bug (#11196)
  * fixed untranslatable strings
  * fixed "damage inflicted" statistic (incorrectly computed when defending)




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