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[Wesnoth-cvs-commits] wesnoth changelog


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Wed, 19 Jan 2005 05:05:44 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  05/01/19 10:05:43

Modified files:
        .              : changelog 

Log message:
        Updates & fix my spelling

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.446&tr2=1.447&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.446 wesnoth/changelog:1.447
--- wesnoth/changelog:1.446     Wed Jan 19 08:07:44 2005
+++ wesnoth/changelog   Wed Jan 19 10:05:42 2005
@@ -1,7 +1,7 @@
 CVS HEAD:
  * theme syntax improvements:
    * added support for specifying a reference rectangle when using 
-     relative-positionning syntax
+     relative-positioning syntax
    * added support for theme inheritance, to avoid duplicating mostly-unchanged
      code
  * new translations:
@@ -62,7 +62,7 @@
    * The Isle of Anduin- Extend shallow water around the Isle, remove the 
      Saurians in favour of Goblins
    * The Bay of Pearls- Flip the map so the Ocean is on the West side
-   * Muff Malal's Peninsula- Make it a penisula, give Konrad the option of 
+   * Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of 
      fighting (bonus) or fleeing
    * Isle of the Damned- Touch up the map so it is clear that the island are 
      islands, move the temples
@@ -72,7 +72,7 @@
    * The Princess of Wesnoth- Minor map changes, and made the scenario harder
  * Scenario revisions in The Rise of Wesnoth:
    * Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
-     difficulty silghtly on 'Easy' & 'Normal'
+     difficulty slightly on 'Easy' & 'Normal'
    * A New Land - Sync with the map from Bay of Pearls
    * Cursed Isle- Sync with the map from Isle of the Damned, make the temples
      match locations
@@ -88,9 +88,10 @@
  * fixed "damage inflicted" statistic (incorrectly computed when defending)
  * fixed missing diagonal projectiles on many units
  * fixed sign glitch in The Rise of Wesnoth
- * fixed typo in HttT's Mountian Pass
+ * fixed typo in HttT's Mountain Pass
  * fixed {CROSS} in 'Temple of the Deep'
  * fixed the description of the 'Ghost'
+ * fixed misspelled description in 'Return to Wesnoth'
  * Set passive_leader=yes in 'The Princess of Wesnoth'
  * Set result=continue in 'Plunging into the Darkness'
  * remove obsolete tools: make_translation merge_translations




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