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[Wesnoth-cvs-commits] wesnoth changelog
From: |
James Spencer |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Sun, 09 Jan 2005 14:52:12 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <address@hidden> 05/01/09 19:38:36
Modified files:
. : changelog
Log message:
Update
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.434&tr2=1.435&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.434 wesnoth/changelog:1.435
--- wesnoth/changelog:1.434 Sat Jan 8 21:09:16 2005
+++ wesnoth/changelog Sun Jan 9 19:38:36 2005
@@ -34,13 +34,19 @@
* Pikeman: increase resistance to pierce, change attacks number and damage
* Halberdier: increase resistance to pierce, increase blade damage, decrease
pierce damage
+ * Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove
'skirmish'
+ * Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
increase HP by 10%
* Scenario revisions in Heir to the Throne:
* Blackwater Port- Make the port look like more of a port, other minor
changes
that mute each other out
- * The Isle of Anduin- Extend shallow water around the Isle
+ * The Isle of Anduin- Extend shallow water around the Isle, remove the
Saurians in favour of Goblins
* The Bay of Pearls- Flip the map so the Ocean is on the West side
* Muff Malal's Peninsula- Make it a penisula, give Konrad the option of
fighting
(bonus) or fleeing
+ * Isle of the Damned- Touch up the map so it is clear that the island are
islands, move the temples
+ * Scenario revisions in The Rise of Wesnoth:
+ * A New Land - Sync with the map from Bay of Pearls
+ * Cursed Isle- Sync with the map from Isle of the Damned, make the temples
match locations
* flying creatures can now cross canyons
* updated unix manpages
* "," is no longer the column separator, it does not have to be escaped
@@ -52,7 +58,6 @@
* fix "damage inflicted" statistic (incorrectly computed when defending)
* fix missing diagonal projectiles on many units
* fix sign glitch in The Rise of Wesnoth
- * fix map in 'A New Land' in The Rise of Wesnoth
* code cleanups
* remove obsolete tools: make_translation merge_translations
* remove old unused images:
- [Wesnoth-cvs-commits] wesnoth changelog, Guillaume Melquiond, 2005/01/02
- [Wesnoth-cvs-commits] wesnoth changelog,
James Spencer <=
- [Wesnoth-cvs-commits] wesnoth changelog, Richard Kettering, 2005/01/10
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/10
- [Wesnoth-cvs-commits] wesnoth changelog, Yann Dirson, 2005/01/10
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/13
- [Wesnoth-cvs-commits] wesnoth changelog, Yann Dirson, 2005/01/16
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/18
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/19
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/19
- [Wesnoth-cvs-commits] wesnoth changelog, Guillaume Melquiond, 2005/01/20
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/22