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[Wesnoth-cvs-commits] wesnoth changelog


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Sun, 09 Jan 2005 14:52:12 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  05/01/09 19:38:36

Modified files:
        .              : changelog 

Log message:
        Update

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.434&tr2=1.435&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.434 wesnoth/changelog:1.435
--- wesnoth/changelog:1.434     Sat Jan  8 21:09:16 2005
+++ wesnoth/changelog   Sun Jan  9 19:38:36 2005
@@ -34,13 +34,19 @@
    * Pikeman: increase resistance to pierce, change attacks number and damage
    * Halberdier: increase resistance to pierce, increase blade damage, decrease
      pierce damage
+   * Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove 
'skirmish'
+   * Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%, 
increase HP by 10%
  * Scenario revisions in Heir to the Throne:
    * Blackwater Port- Make the port look like more of a port, other minor 
changes
    that mute each other out
-   * The Isle of Anduin- Extend shallow water around the Isle
+   * The Isle of Anduin- Extend shallow water around the Isle, remove the 
Saurians in favour of Goblins
    * The Bay of Pearls- Flip the map so the Ocean is on the West side
    * Muff Malal's Peninsula- Make it a penisula, give Konrad the option of 
fighting
      (bonus) or fleeing
+   * Isle of the Damned- Touch up the map so it is clear that the island are 
islands, move the temples
+ * Scenario revisions in The Rise of Wesnoth:
+   * A New Land - Sync with the map from Bay of Pearls
+   * Cursed Isle- Sync with the map from Isle of the Damned, make the temples 
match locations
  * flying creatures can now cross canyons
  * updated unix manpages
  * "," is no longer the column separator, it does not have to be escaped
@@ -52,7 +58,6 @@
  * fix "damage inflicted" statistic (incorrectly computed when defending)
  * fix missing diagonal projectiles on many units
  * fix sign glitch in The Rise of Wesnoth
- * fix map in 'A New Land' in The Rise of Wesnoth
  * code cleanups
  * remove obsolete tools: make_translation merge_translations
  * remove old unused images:




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