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Re: Document the current module system?


From: Dirk Herrmann
Subject: Re: Document the current module system?
Date: Thu, 19 Apr 2001 09:36:00 +0200 (MEST)

On Wed, 18 Apr 2001, Martin Grabmueller wrote:

> I have just skimmed over the Reference Manual chapter about Guile
> modules.  There are a lot of fixes and updates necessary.  Since I
> suppose that Godot will not make it into the next release, I would
> like to document it better (at least remove the errors), but I'd like
> to avoid unnecessary work.  What do you think?

IMO, documenting the current system would be a good thing in any
case.  Even, if this was only to be able to state "Prior to Guile 1.x the 
module system worked somewhat different, namely ...".  There will, for
quite some time be code that uses the old system.  It's good to have that
documented.  Further, parts of the interface will probably be provided for
backward compatibility.

> Which leads me to some other questions.  Is someone currently
> working/designing/thinking/dreaming on Godot?  Can someone point me to
> a mail archive or documents which describe why the current module
> system is `idiosyncratic' (as the manual says) and needs replacement
> at all? (serious question)

I have, some time ago, started to write down some thoughts about certain
items on the module system wishlist, which you can find at
http://www.glug.org/docbits/modules.texi.txt.  I have not yet come far,
though :-(

Best regards,
Dirk Herrmann




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