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Re: [Enigma-devel] New graphics
From: |
Raoul |
Subject: |
Re: [Enigma-devel] New graphics |
Date: |
Tue, 06 Feb 2007 17:58:29 +0100 |
User-agent: |
IceDove 1.5.0.9 (X11/20061220) |
Question: how are the smaller images being generated? Are they
simply downsampled versions of the higher resolution graphics?
(Just curious)
In this case, yes. But it's important to note that I always start
with a large image, and then size it down to each size needed and
check to make sure each one still tiles well and do any sharpening or
touch up needed. One thing I noticed when looking at some of the
objects currently in the game - coins, spoon, key, etc. - is that
they appear to all have started at the smallest size, and then that
small image was enlarged as needed. You always lose some image
quality when enlarging a small image. It's always better to start
big and then size down.
Agreed. AFAICT some of those images were created when only the only
size available was the smallest,
so the only thing that could be done to create the larger version was
to scal them up.
One thing i will note: If you start with source images larger than the
end sizes, and those source images
are still useful for creation of aditional images (Even though the
final images have been hand tweaked to
appear properly) it is nice to include the original image.
The use case for this is that it assists in the creation of new images.
For example should somebody decide they wanted to create a floor tile
that shows a smooth transition between the grass floor, and say a
metalic floor,
having original images assists with that.
We will even store the original images in a special place in our svn
tree called .../attic/gfx-templates.
There are some templates yet. Mostly the original GIMP files (.xcf).
As for what to work on next. I'm not really sure.
I would say the first priority would be any images that really don't
look good even at the smallest resolution.
it-banana for example does not look that good even at 32x32.(Although
it is not horrible either)
Then I would say look at those images that look really poor in the
48x48 resolution. Many of those are images
that were clearly scaled up from a smaller size.
Perhaps somebody else has stronger feelings about what would be most
beneficial to work on next.
I think, many of the items need work. The most of them could need some
more details (it-hammer, it-bag) etc.
And many haven't got their shadow. Some items are to big (it-pin,
it-glasses-broken ...).
For the size, I would suggest to make the items not larger than 7/8 of
the floortilesize.
For gfx40 with a tilesize of 40x40, this would result in items with
35x35 px ...
Sure, there are some exceptions like it-trigger, it-brake and maybe others
-- Raoul
- [Enigma-devel] New graphics, Jen, 2007/02/04
- Re: [Enigma-devel] New graphics, Tacvek, 2007/02/04
- Re: [Enigma-devel] New graphics, Jen, 2007/02/06
- Re: [Enigma-devel] New graphics, Tacvek, 2007/02/06
- Re: [Enigma-devel] New graphics,
Raoul <=
- Re: [Enigma-devel] New graphics, Ronald Lamprecht, 2007/02/06
- Re: [Enigma-devel] New graphics - reply to Ronald, Jen, 2007/02/14
- Re: [Enigma-devel] New graphics - reply to Ronald, Raoul, 2007/02/14
- Re: [Enigma-devel] New graphics - reply to Ronald, Andreas Lochmann, 2007/02/17
- Re: [Enigma-devel] New graphics - reply to Ronald, Jen, 2007/02/17
- Re: [Enigma-devel] New graphics - reply to Ronald, Andreas Lochmann, 2007/02/17
- Re: [Enigma-devel] New graphics - reply to Ronald, Jen, 2007/02/17
- Re: [Enigma-devel] New graphics - reply to Ronald, Raoul, 2007/02/17