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Re: [Enigma-devel] BUG: easy-mode in "A-way"


From: Raoul
Subject: Re: [Enigma-devel] BUG: easy-mode in "A-way"
Date: Thu, 30 Nov 2006 15:03:25 +0100
User-agent: IceDove 1.5.0.8 (X11/20061116)

Hi,
>> I asked Daniel, and he said, that we should look out for at least:
>> Stones: 0xb7 and 0xb9
>> Objects: 0x76 und 0x77
>> And a few things deeper in the oxydlib ...
> So what does 0xb9 do?
Remove an item on their position in normal mode and set a normal floor
in easy mode.
0xb9 is activated in every level in the singleplayer mode.
>> I see, that you didn't search for 0xb9.
>> Here is the result:
>> 0xb9: 108 117 150 168 181 193 200
>>
>> Levels, you don't have:
>> 117, 150, 181, 193
> I've just played these levels and can't find the difference between
> normal and easy mode. Maybe the length of the rubberband in 181 is
> different, but that's all I could figure out. Do you see any
> differences there?
I didn't test anything yet.
>> For the first step I would like to take you table based only on these 4
>> objects.
>> This will probably be before 1.0.
>> Then, in a second step, we will look at the exceptions you mentioned.
>>
>> Any objections?
> I included the exceptions in the table, since most of them are
> emulated correctly in enigma, so why shouldn't they be in the table?
I would like to test all exceptions, but that probaly won't be before 1.0.
But if you are really sure with these levels ...


-- Raoul




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