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Re: [Enigma-devel] BUG: easy-mode in "A-way"
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] BUG: easy-mode in "A-way" |
Date: |
Sat, 25 Nov 2006 18:30:23 +0100 |
User-agent: |
Thunderbird 1.5.0.8 (Windows/20061025) |
Hi,
Does anybody know how the method should look like for Per.Oxyd? Which
Levels do provide an easy mode?
There is no simple way to determine this, IIRC. Easy mode in Per.Oxyd
is implemented by having a couple of objects that remove items and/or
stones from the landscape. I don't think there is a flag in the level
file that can simply be read out.
Using a large table may be the only reasonable solution.
Cheers,
Daniel
- [Enigma-devel] BUG: easy-mode in "A-way", Markus Laire, 2006/11/24
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Malla, 2006/11/25
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Raoul, 2006/11/25
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Ronald Lamprecht, 2006/11/25
- Re: [Enigma-devel] BUG: easy-mode in "A-way",
Daniel Heck <=
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Ronald Lamprecht, 2006/11/25
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Malla, 2006/11/29
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Raoul, 2006/11/29
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Malla, 2006/11/30
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Raoul, 2006/11/30
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Malla, 2006/11/30