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Re: [Enigma-devel] BUG: easy-mode in "A-way"
From: |
Raoul |
Subject: |
Re: [Enigma-devel] BUG: easy-mode in "A-way" |
Date: |
Thu, 30 Nov 2006 00:24:12 +0100 |
User-agent: |
IceDove 1.5.0.8 (X11/20061116) |
Hi,
>>>> Does anybody know how the method should look like for Per.Oxyd?
>>>> Which Levels do provide an easy mode?
>>> There is no simple way to determine this, IIRC. Easy mode in Per.Oxyd
>>> is implemented by having a couple of objects that remove items
>>> and/or stones from the landscape. I don't think there is a flag in
>>> the level file that can simply be read out.
>>> Using a large table may be the only reasonable solution.
>>
>> Fixed with revision 477 - a table is added to "ox_peroxyd.cc".
>> Currently all per.oxyd levels are set to provide an easy mode. Now we
>> just need to set up the table correctly.
>
> Ok, I made a list of levels which include "st-easymode" (PerOxyd stone
> 0xb7), it_easykillstone (0x76) or it_easykeepstone (0x77):
>
> 3 7 8 9 10 11 14 17 24 26 27 30 31 33 34 37 38 41 42 43 45 47 48 50 51
> 52 54 55 56 58 60 61 65 67 68 72 73 74 75 76 77 79 80 81 82 83 84 86
> 88 89 90 94 95 96 97 98 99 100 104 105 108 110 112 114 115 116 121 124
> 129 133 134 136 138 139 140 143 146 148 149 151 152 153 154 156 157
> 158 161 163 164 165 166 168 169 170 172 174 175 176 177 178 179 180
> 182 185 186 188 190 192 195 196 197 198 199 200
>
> But there are some more levels which provide an easy mode: 29 (those
> tops move quite faster in normal mode than in easy mode), 40 (player
> controls 2 marbels, one rubberband removed),70 (gradient force is much
> stronger in normal mode),74 (not emulated correctly in enigma, there
> should be an it-brake in easy mode), 78 (speed of tops), 92 (speed of
> tops), 103 (there is no rubberband in easy mode. I don't really know
> how this is accomplished, but in enigma it works correctly), 147
> (speed of tops), 162 (timer is much slower in easy mode), 173 and 184
> (speed of tops again).
>
> Well, to cut a long story short, this is the table:
>
> bool LP_PerOxyd::hasEasymode(size_t index) {
> static const bool easymode_map[200] = { // 1-100 single, 101 - 200
> netplay
> false, false, true, false, false, false, false, true, true,
> true, // 1 - 10
> true, false, false, true, false, false, true, false, false,
> false, // 11 - 20
> false, false, false, true, false, true, true, false, true,
> true, // 21 - 30
> true, false, true, true, false, false, true, true, false,
> true, // 31 - 40
> true, true, true, false, true, false, true, true, false,
> true, // 41 - 50
> true, true, false, true, true, true, false, true, false,
> true, // 51 - 60
> true, false, false, false, true, false, true, true, false,
> true, // 61 - 70
> false, true, true, true, true, true, true, true, true, true,
> // 71 - 80
> true, true, true, true, false, true, false, true, true, true,
> // 81 - 90
> false, true, false, true, true, true, true, true, true, true,
> // 91 - 100
> false, false, true, true, true, false, false, true, false,
> true, //101 - 110
> false, true, false, true, true, true, false, false, false,
> false, //111 - 120
> true, false, false, true, false, false, false, false, true,
> false, //121 - 130
> false, false, true, true, false, true, false, true, true,
> true, //131 - 140
> false, false, true, false, false, true, true, true, true,
> false, //141 - 150
> true, true, true, true, false, true, true, true, false,
> false, //151 - 160
> true, true, true, true, true, true, false, true, true, true,
> //161 - 170
> false, true, true, true, true, true, true, true, true, true,
> //171 - 180
> false, true, false, true, true, true, false, true, false,
> true, //181 - 190
> false, true, false, false, true, true, true, true, true,
> true //191 - 200
> };
> return easymode_map[index];
> }
>
> I don't know if this is all correct, maybe there are even more levels
> with an easy mode...
Good work!
I asked Daniel, and he said, that we should look out for at least:
Stones: 0xb7 and 0xb9
Objects: 0x76 und 0x77
And a few things deeper in the oxydlib ...
I see, that you didn't search for 0xb9.
Here is the result:
0xb9: 108 117 150 168 181 193 200
Levels, you don't have:
117, 150, 181, 193
For the first step I would like to take you table based only on these 4
objects.
This will probably be before 1.0.
Then, in a second step, we will look at the exceptions you mentioned.
Any objections?
-- Raoul
- [Enigma-devel] BUG: easy-mode in "A-way", Markus Laire, 2006/11/24
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Malla, 2006/11/25
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Raoul, 2006/11/25
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Ronald Lamprecht, 2006/11/25
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Daniel Heck, 2006/11/25
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Ronald Lamprecht, 2006/11/25
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Malla, 2006/11/29
- Re: [Enigma-devel] BUG: easy-mode in "A-way",
Raoul <=
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Malla, 2006/11/30
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Raoul, 2006/11/30
- Re: [Enigma-devel] BUG: easy-mode in "A-way", Malla, 2006/11/30