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Re: [Enigma-devel] Sokoban-levels not allways solvable
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] Sokoban-levels not allways solvable |
Date: |
Thu, 25 Nov 2004 00:51:54 +0100 |
> I've uploaded a patch which reactivates the restart-keys (Shift-F3 and
> Ctrl-A) and the time-hunt mode. Here it works fine.
I have merged your patches into my archive. They seem to work fine so
far. Btw: why ctrl-a? it's not much easier to type than shift-f3 and
now we have two keys for the same purpose. But I wouldn't mind using
the Space key for that purpose (only in time hunt mode and only if the
time has already run out).
> to the display of level name+author. I thought of adding a new
> text-scroll-mode, which scrolls left and right if the string is too
> long for the display (like e.g. Winamp does with long songnames).
Good idea, was easy to implement... :-)
Daniel