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From: | Markus Laire |
Subject: | [Enigma-devel] Sokoban-levels not allways solvable |
Date: | Tue, 23 Nov 2004 14:41:28 +0200 |
User-agent: | Mozilla Thunderbird 0.9 (X11/20041103) |
There are some levels which are not allways solvable, because oxyd-stones are put to such positions that there is no solution.
First mikroban-level, Mikroban #58, is good example. When the oxyd-stone which needs all 3 buttons to be pressed is put on top-left corner, just next to document on ground, this level can't be solved. Once all blocks are on their place, there is no way to get to that oxyd-stone. There are other levels which also have this same problem.
I do know that all levels in sokoban-levelpack are eventually solvable [my brother solved them, except one which I solved], if you keep restarting level until you get oxyd-stones in proper places. (Shift-F3 helped in this, but this was removed from enigma.)
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