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[Enigma-devel] Sokoban-levels not allways solvable


From: Markus Laire
Subject: [Enigma-devel] Sokoban-levels not allways solvable
Date: Tue, 23 Nov 2004 14:41:28 +0200
User-agent: Mozilla Thunderbird 0.9 (X11/20041103)

Are levels in sokoban-levelpack meant to be allways solvable, or only sometimes solvable?

There are some levels which are not allways solvable, because oxyd-stones are put to such positions that there is no solution.

First mikroban-level, Mikroban #58, is good example. When the oxyd-stone which needs all 3 buttons to be pressed is put on top-left corner, just next to document on ground, this level can't be solved. Once all blocks are on their place, there is no way to get to that oxyd-stone. There are other levels which also have this same problem.


I do know that all levels in sokoban-levelpack are eventually solvable [my brother solved them, except one which I solved], if you keep restarting level until you get oxyd-stones in proper places. (Shift-F3 helped in this, but this was removed from enigma.)





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