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Re: [Enigma-devel] Enigma level problems (0.81).
From: |
Ingo van Lil |
Subject: |
Re: [Enigma-devel] Enigma level problems (0.81). |
Date: |
Mon, 6 Sep 2004 20:43:18 +0200 |
User-agent: |
Mutt/1.5.6i |
On 06 Sep 2004, Petr Machata wrote:
> > - ant19.lua (Enigma 2 #16 "Wells")
>
> This level keeps people unbelieving... you aren't the first who asks :)
> The short solution is exactly what author had in mind.
That's because it's probably the only level you have to lose a ball to
solve. There are several other maps where you can save a few seconds by
jumping into water instead of rolling all the way back to the start, but
it always feels a bit like cheating.
> > - ant14.lua (Enigma #91 "Dancers")
>
> Anyone else - do you experience the same behavior? The bolders ought to
> be lined up in nice tidy grid (just like dancers, that's it). At my box,
> they desync after one or two turns and are misaligned...
Yep, same here. It doesn't happen in Engima 0.81, so it has been
introduced after the last release.
Cheers,
Ingo