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## [Enigma-devel] Enigma level problems (0.81).

 From: Bernd Müller-Zimmermann Subject: [Enigma-devel] Enigma level problems (0.81). Date: Sat, 4 Sep 2004 17:40:37 +0200 (MEST)

```Hello.

I've enjoyed Enigma very much since I got version 0.81 on the
"c't" CD. As you plan for 0.90 I'd like so make a few notes
about the levels distributed with 0.81.

A) Duplicate levels.
In the five level packs activated in the distribution (enigma,
enigma2, clones_of_oxyd, esprit, sokoban) the following level
files were used more then once:

- level6e.lua
- martin54.lua
- meditation8.lua
- ss4.lua

B) "Too short" solutions.

Some levels have a very easy solution, but there are strong hints,
that the author may have had something more complicated in mind:

- ant19.lua (Enigma 2 #16 "Wells")

Solution: Goto the right oxyd stone. Then hit the switch, then
hit F3. Then goto the left oxyd stone.
(What's the spring for?)

- martin26.lua (Enigma #56 "Back and Forth")

It looks, that you should send the bolders using the magicwand
to hit the oxyd stones. But you can more easily turn the sense
of the oneway doors using the wand. So the bolders are only
decoration?

- level6a.lua (Enigma #32 "Space Pirates")

I'm not sure on this one, but here's the quick solution taking
Plant one bomb between the woods and return to the starting point.
Then enter the space tunnel going zig-zag, planting one dynamite
stick west of the bomb and ending up in the north or south room.
Then you can push the wood in the hole and use the space tunnel
from there to get to the other room.
(It doesn't use the laser, switches, hammer, money, and trigger
provided.)

C) Other level problems.

- level4d.lua (Enigma #14 "Pharaohs' Tombs")

The document says "you lost!". However it is possible to get to
the document from the south and still having the way open to the
solution. Therefore the document isn't 100% correct.

D) Unsolvable levels.

I hate to say that and maybe I'm just too stupid to figure out
the solution myself. So I'm not asking for help. You might just
check these levels for yourself.

- ralf05.lua (Enigma 2 # 71 "Stay There!)

The 8 impulse stones in the lower room are movable. I start with
moving one of them them north. It will pulse each time I hit it.
But after the first corner the stone stops pulsing as I hit it.
So it can't make the other corners because it is not getting
impulses back from the stones in the wall.

- ant14.lua (Enigma #91 "Dancers")

I can solve this level at home but not on the PC in my office.
(I shouldn't be doing this anyway :-).)
The moving speed of the bolders depends too much on the speed
of the CPU, they are just too fast.

Running along the north wall I have to push two woods into the
water. But the second water field also has a bomb and pushing
the wood into the water explodes the bomb and creates an abyss,
which I can't cross.

Greetings from Berlin
Bernd

```