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Re: Making Emacs more friendly to newcomers


From: ndame
Subject: Re: Making Emacs more friendly to newcomers
Date: Mon, 27 Apr 2020 17:50:46 +0000

> The article is here:
>
> https://download.blender.org/documentation/pdf/LXF204.feat_3d.5cjt.pdf

That's not it, google found a version, some excerpts:

"Blender developers – would defend the software’s defiantly idiosyncratic UI on 
the grounds that ‘different doesn’t always mean worse’. Blender could do 
everything that other 3D packages could, they argued, and given a little time, 
it was possible to adapt your old working methods to a new combination of 
icons, keyboard shortcuts and menu commands. But for artists working in visual 
effects or game development – notoriously high-pressure industries, 
particularly when deadlines are looming – time is at a premium. Many people who 
might otherwise have loved Blender got no further than its splash screen"

...

"Others struck at the heart of Blender veterans’ sense of identity and even 
their muscle memory. In almost every other 3D application, you leftclick to 
select things. In Blender, prior to 2.80, you rightclicked by default. 
Supporters argued that it made for a faster, more precise workflow – but it was 
also alien to artists coming to Blender from other software."

...


https://www.pressreader.com/australia/linux-format/20191217/281745566267591



There are obvious similarities with Emacs' current situation.



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