Thanks everyone for the feedback to my question.
At this point, it would be very helpful if we could get some 'fat' EXR's
to do some testing with (i.e. RGBA+aux image data). Ideally, we'd like
to get a hold of a file in which the image data is stored in scanlines
and a file in which the image data is stored in tiles.
Thanks,
Angus
------------------------------------
Angus Taggart
Apple R&D, Santa Monica
On Nov 15, 2004, at 2:37 AM, Ciaran Wills wrote:
On Fri, 2004-11-12 at 20:55, Angus Taggart wrote:
Hi,
Is it common for facilities to create OpenEXR files that contain both
standard RGBA data and auxiliary data channels (e.g. normal vector data
and motion vector data)? The reason that I ask is that the OpenEXR
library provides specialized classes for handling scanline and tiled
RGBA files and I was wondering what the recommended approach would be
to handling files that contain RGBA+aux data.
Hi Angus,
We've started using 'fat' EXRs on some projects, mainly as it simplifies
the asset tracking and versioning process. Our EXR Shake plugin lets
you choose which channels to load (defaulting to RGBA if they are
present).
I expect fat EXRs will become more common - several people here have
expressed a preference for working this way if all the relevant tools
support it.
Ciaran.
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