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Re: [Gnash-dev] About the gnash openGL


From: Question
Subject: Re: [Gnash-dev] About the gnash openGL
Date: Tue, 6 Jan 2009 22:01:21 +0800


On Tue, 6 Jan 2009, Question wrote:

OK, actually NOT only rendering but also need it to be interactive with mouse and keyboard, because we want it be part
of our UI framework. Is it possible?

In that case you might want to implement your own GUI for Gnash. So
essentially you'd be building your application on top of Gnash.


Do you mean some hidden Gnash windows deliver bitmaps to my app, and the visible main window send click/resize/...
events back to those hidden windows to make them interactive?

That is what I was thinking, but seeing as you want to do event handling
you'd be better off implementing your own Gnash GUI instead.

OK, I see.
 

As Gnash use the ffmpeg/Gstreamer as decoding audio and video library. Is it possible to streaming/play other formats
like mkv files directly?

You can play any file / URL that Gstreamer and FFMpeg support using the
actionscript NetStream.play(url) method.

That's awesome. Thanks for the info. I'll try it later.
But if we don't use full hardware accelerated graphics to render video and make the alpha blending, I'd really worry about the performance here. What's your opinion?

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