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Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance p
From: |
Sandro Santilli |
Subject: |
Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem) |
Date: |
Tue, 8 May 2007 13:44:19 +0200 |
On Tue, May 08, 2007 at 01:38:03PM +0200, Udo Giacomozzi wrote:
> I propose a getLastKnownFrame() method, which is not the same.
> It tells until what frame number the sprite definition is known. By
> the way, this only matters for the root movie, AFAIK.
What do you mean root movie only ? What matters ? The whole jump-back thing ?
--strk;
Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), zou lunkai, 2007/05/08
Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), Udo Giacomozzi, 2007/05/08
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), Sandro Santilli, 2007/05/08
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), Udo Giacomozzi, 2007/05/08
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), Sandro Santilli, 2007/05/08
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), Udo Giacomozzi, 2007/05/08
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), Sandro Santilli, 2007/05/08
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), Udo Giacomozzi, 2007/05/08