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Re: [Enigma-devel] Re: Bug#325716: enigma: Segfault when playing 'Pickpo

From: Drake Wilson
Subject: Re: [Enigma-devel] Re: Bug#325716: enigma: Segfault when playing 'Pickpockets' level (fwd)
Date: Mon, 5 Sep 2005 09:54:00 -0400
User-agent: Mutt/1.5.10i

Quoth Erich Schubert <address@hidden>, on 2005-09-05 14:13:51 +0200:
> Thieves are slow, so it looks like you can reach the bottom and unlock
> even when touching the walls. So it might happen that either the thieves
> remove the key after it has already been used for the lock or the other
> way round?

This seems to be the case on Enigma 0.92; I can reproduce it
semi-consistently by dropping everything, taking the key, then hitting
a thief and the lock at about the same time, then possibly the lock
again.  I think, as you said, that the key gets used for the lock, but
then the thief makes it disappear.  Then I hit the lock again which
transfers the key to my inventory, but the key doesn't exist anymore,
so Enigma crashes -- or some similar chain of events.

Now where did I put my copy of the source code... ?  *rummages through

> best regards,
> Erich Schubert

   ---> Drake Wilson

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