Impressive! I started to do this and just ran out of creative judgement -
I just couldn't rate the levels on the criteria. I like the added knowledge
and speed ratings - it will give more depth to the ratings in case of ties.
But what I was suggesting as a note with each level, was something like
this (which is as far as I got):
Enigma1/welcome introduces oxyd pairing
Enigma1/martin06 introduces additional oxyd colors and dummy oxyds,
and document item
Enigma1/level4d introduces movable stones, hollow stones. Note: "You
lost!" document isn't always correct.
Enigma1/level3a introduces invisible stones.
Enigma1/martin04 introduces push boxes, triggers, lasers, and gates.
Enigma1/martin15 introduces Death Stones
Enigma1/martin35 introduces Gradients
Enigma1/martin08 introduces Shogun switches and laser-opening of oxyds
Enigma1/martin19 introduces items hidden under stones, floppy switch,
on/off switch, bump stones and more!
The re-ordering will hopefully bring about better introduction levels.
The level "Running Rings" has the rings start in the same position each
time the level is run, so I managed to find a way to run the level by timing
and repetition - I played a pattern and beat it. "Jump and Run" required a
few leaps of faith to establish where ledges were to find oxyds. They were
not too difficult, but I have more than eight that I haven't solved, so I
can't brag too much. My Enigma skill set isn't as big, but I can tell
that the ratings will be somewhat subjective, so the more people rating,
the more the ratings will seem to be in agreement to everyone.
Karen