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Re: [Enigma-devel] Improved version of Sentry Duty level
From: |
Erich Schubert |
Subject: |
Re: [Enigma-devel] Improved version of Sentry Duty level |
Date: |
Fri, 1 Jul 2005 20:12:20 -0700 |
Hi,
we could try to "guess" difficulty from the par time submissions - not
everyone has solved every level, and the less often solved probably
means more difficult (okay, there is also a freshness aspect.
statistics can probably deal with that, too)
But we don't necessarily need to do that in a strict way.
I also like the idea of grouping them into tens of similar-themed
levels (but which should use different solutions, obviously), with the
last being a similar-themed meditation level.
In this group we then can try to place the more difficult ones later.
Also it doesn't need to be perfect by any means!
best regards,
Erich Schubert
--
erich@(mucl.de|debian.org) -- GPG Key ID: 4B3A135C (o_
To understand recursion you first need to understand recursion. //\
Wo befreundete Wege zusammenlaufen, da sieht die ganze Welt für V_/_
eine Stunde wie eine Heimat aus. --- Herrmann Hesse
Re: [Enigma-devel] Improved version of Sentry Duty level, Andreas Lochmann, 2005/07/12
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