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[Enigma-devel] Re: Bugs in version 0.90

From: Daniel Heck
Subject: [Enigma-devel] Re: Bugs in version 0.90
Date: Tue, 8 Jun 2004 10:32:38 +0200

slfabian wrote:

> Thanks for getting back to me.  I don't think you understood what I
> meant about the dimmed levels not working properly.  I understand that
> the only one that should not be dimmed is the currently selected
> level, but what I meant is that there are several levels that never
> get dimmed.  The ones I am referring to are in the Oxyds pack, levels
> 96-106.  Also none of the levels that don't have preview pictures (the
> Jon Sneyers levels, and levels from the original Oxyd games imported
> into Enigma) seem to be dimmed...of course with these it is hard to
> tell.  I do agree that this type of dimming looks a lot better than I
> anticipated.  I could definitely live with it!

Ok, now I understand.  It does work now for the levels without preview
picture, but why
the problem with level 96-106 still persists... Beats me... I will look
into it.

- Daniel

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