[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Enigma-devel] Re: Bugs in version 0.90
From: |
Daniel Heck |
Subject: |
[Enigma-devel] Re: Bugs in version 0.90 |
Date: |
Tue, 8 Jun 2004 10:32:38 +0200 |
slfabian wrote:
> Thanks for getting back to me. I don't think you understood what I
> meant about the dimmed levels not working properly. I understand that
> the only one that should not be dimmed is the currently selected
> level, but what I meant is that there are several levels that never
> get dimmed. The ones I am referring to are in the Oxyds pack, levels
> 96-106. Also none of the levels that don't have preview pictures (the
> Jon Sneyers levels, and levels from the original Oxyd games imported
> into Enigma) seem to be dimmed...of course with these it is hard to
> tell. I do agree that this type of dimming looks a lot better than I
> anticipated. I could definitely live with it!
Ok, now I understand. It does work now for the levels without preview
picture, but why
the problem with level 96-106 still persists... Beats me... I will look
into it.
- Daniel