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[Enigma-devel] Re: Splitting Enigma in data- and code parts?
From: |
Erich Schubert |
Subject: |
[Enigma-devel] Re: Splitting Enigma in data- and code parts? |
Date: |
Thu, 19 Feb 2004 00:12:43 +0100 |
Hi,
i've build CVS packages from a single tarball which are split into
arch-dependant (3.7 MB) and arch-independant data (5.5 MB).
A few bugs i encountered:
- sometimes i don't respawn, the clock just keep counting on (noticed
for example on brittle floor and vesuv) i think this happens only when
no more lives are left. (noticed it in "the safe", too)
- pressing the right mouse button in the editor crashed enigma
The "skip to next unsolved level" button was nice, i missed it.
The 640x480 resolution, is it really needed? Are there many machines you
can play enigma on at 640x480 but not at 800x600? I'm considering
making enigma-gfx640 and enigma-gfx800 packages and only require one of
them to be installed, if enigma could auto-detect the available video
modes accordingly.
Greetings,
Erich Schubert
--
erich@(vitavonni.de|debian.org) -- GPG Key ID: 4B3A135C (o_
A man doesn't know what he knows until he knows what he doesn't know. //\
Das größte Hindernis beim Erkennen der Wahrheit ist nicht die V_/_
Falschheit, sondern die Halbwahrheit. --- L. N. Tolstoi