enigma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Enigma-devel] Re: Splitting Enigma in data- and code parts?


From: Erich Schubert
Subject: [Enigma-devel] Re: Splitting Enigma in data- and code parts?
Date: Thu, 19 Feb 2004 00:12:43 +0100

Hi,
i've build CVS packages from a single tarball which are split into
arch-dependant (3.7 MB) and arch-independant data (5.5 MB).
A few bugs i encountered:
- sometimes i don't respawn, the clock just keep counting on (noticed
  for example on brittle floor and vesuv) i think this happens only when
  no more lives are left. (noticed it in "the safe", too)
- pressing the right mouse button in the editor crashed enigma

The "skip to next unsolved level" button was nice, i missed it.

The 640x480 resolution, is it really needed? Are there many machines you
can play enigma on at 640x480 but not at 800x600? I'm considering
making enigma-gfx640 and enigma-gfx800 packages and only require one of
them to be installed, if enigma could auto-detect the available video
modes accordingly.

Greetings,
Erich Schubert
-- 
     erich@(vitavonni.de|debian.org)    --    GPG Key ID: 4B3A135C     (o_
 A man doesn't know what he knows until he knows what he doesn't know. //\
     Das größte Hindernis beim Erkennen der Wahrheit ist nicht die     V_/_
        Falschheit, sondern die Halbwahrheit. --- L. N. Tolstoi





reply via email to

[Prev in Thread] Current Thread [Next in Thread]