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Re: [Enigma-devel] Re: Splitting Enigma in data- and code parts?


From: Daniel Heck
Subject: Re: [Enigma-devel] Re: Splitting Enigma in data- and code parts?
Date: Sat, 21 Feb 2004 22:15:58 +0100

Erich Schubert wrote:

> Hi,
> i've build CVS packages from a single tarball which are split into
> arch-dependant (3.7 MB) and arch-independant data (5.5 MB).
> A few bugs i encountered:

> - sometimes i don't respawn, the clock just keep counting on (noticed
>   for example on brittle floor and vesuv) i think this happens only
>   when no more lives are left. (noticed it in "the safe", too)

Yes, I know

> - pressing the right mouse button in the editor crashed enigma

Better disable the level editor if you release a CVS snapshot; it
doesn't work at all.

> The "skip to next unsolved level" button was nice, i missed it.

You can still use F5. Is there a better solution? 

> The 640x480 resolution, is it really needed? Are there many machines
> you can play enigma on at 640x480 but not at 800x600? I'm considering
> making enigma-gfx640 and enigma-gfx800 packages and only require one
> of them to be installed, if enigma could auto-detect the available
> video modes accordingly.

800x600 works, but it's still flaky.  And 640x480 works better on slower
(<=500MHz) machines.

- Daniel




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