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Re: [Enigma-devel] 0.80 beta testing


From: Daniel Heck
Subject: Re: [Enigma-devel] 0.80 beta testing
Date: Sat, 4 Oct 2003 13:58:03 +0200

> > > Wells (ant19)
> >
> > In this one, dying is a part of solution.
> 
> I think this should be mentioned somewhere in the documentation. It
> represent a fundamentally different thinking from the original Oxyd
> games, where every level could be solved without dying. I don't mind
> at all, but this IS different thinking for any of us old enough to
> have played the originals on an Atari. :)

Well, dying *was+ part of the solution in some of the levels in
Per.Oxyd.  That's what the spoon was for.  But adding a line to the
documentation can't hurt.

Thanks,
Daniel
-- 
Daniel Heck
http://www.rzuser.uni-heidelberg.de/~dheck/




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