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Re: [Enigma-devel] 50 commits later.... :)
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] 50 commits later.... :) |
Date: |
Thu, 24 Oct 2002 18:03:22 +0200 |
Martin Hawlisch <address@hidden> wrote:
> Enigma is now drawn fast enought and playable on a exported
> X-Display!!!
I just hope it's still as fast with shadows enabled. I _think_ I have a
good Idea
> One bug is not mentioned but I'm sure you know: The player is not dead
> when falling into abyss, and I cannot restart the level.
The player actually is dead, but the level is not being reloaded.
Fixed, thanks.
> OK, then I will have more time to create new levels, stones and items
> for the next release.
Go for it! Please tell me if you need my help with any of the new
stone/items.
> One idea regarding the level packs mentioned in the TODO:
> Instead of just putting some ammount of levels into one pack, we could
> create packs containing levels similar to Esprit, Oxyd, OxydMagnum,
> Per.Oxyd, OxydExtra, and one containing special Enigma levels. As I'm
> currenty collecting screenshots of all the Oxyd versions I could do
> this.
Good idea. I love the screenshot section in your Enigma Wiki--it's the
perfect TODO list :-)
Would you mind if I put a link to the Wiki on the enigma home page? I
think a Wiki focusing on Oxyd / Enigma might be of interest to many more
people.
Cheers,
Daniel
--
Daniel Heck address@hidden
Bergheimerstr. 137
69115 Heidelberg tel +49-6221-656047