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[Enigma-devel] 50 commits later.... :)
From: |
Daniel Heck |
Subject: |
[Enigma-devel] 50 commits later.... :) |
Date: |
Wed, 23 Oct 2002 22:05:11 +0200 |
I just finished uploading my local changes to the CVS server. I'm
telling you this because many things are broken at the moment. The most
apparent problems are: (a) the shadows are missing completely, (b)
lasers don't work correctly, (c) some of the graphics don't look quite
right. More issues are noted in the TODO list; please don't report
these as bugs. But please *do* report bugs that aren't mentioned in
this file.
Most of the fundamental changes for the next release are in place now,
so I will focus on ironing out the remaining problems, polishing the
available levels, and adding a few new features. Collisions with stones
(in particular, doors and moving stones) still don't work correctly at
times; I probably won't have the time to fix this in the next few weeks,
so this may have to wait for the Christmas release... :-)
One last note: I just noticed that CVS is capable of automatically
generating email notifications about CVS commits. If some of you are
interested, I could set up a mailing list for these notifications.
See you,
Daniel
--
Daniel Heck address@hidden
Bergheimerstr. 137
69115 Heidelberg tel +49-6221-656047
- [Enigma-devel] 50 commits later.... :),
Daniel Heck <=