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Re: [Swftools-common] swfc bug in first example


From: Russell Lyons
Subject: Re: [Swftools-common] swfc bug in first example
Date: Tue, 13 Jul 2010 15:19:44 -0400 (EDT)
User-agent: Alpine 2.00 (LFD 1167 2008-08-23)



On Tue, 13 Jul 2010, Chris Pugh wrote:

On 13 July 2010 19:35, Russell Lyons <address@hidden> wrote:
Hi, Chris.

On Tue, 13 Jul 2010, Chris Pugh wrote:

On 13 July 2010 16:58, Russell Lyons <address@hidden> wrote:

Dear All,

There seems to be a bug that is exhibited in the very first example of
swfc code: (http://www.swftools.org/swfc/swfc.html)

        Code listing 1.1

       .flash filename="box.swf"
           .box b1 100 100 color=yellow fill=red
           .put b1 pin=center scale=0%
           .frame 100
           .change b1 pin=center scale=100%
           .frame 200
           .change b1 pin=center scale=0%
       .end

Namely, the very first frame shows the box in the wrong position and
size. It flashes very briefly (on every loop), so could be missed by a
casual viewer. I thought it would have shown only if a .put statement
were there, but the first .put gives it a different size. What's wrong?

There's nothing *wrong* Russ.  it's not a bug.  The script is
simply doing as it's told, e.g.

         .box b1 100 100 color=yellow fill=red

puts a bounding box on the screen, *then*,

          .put b1 pin=center scale=0%

changes it.  So,  you see the full size box, *before* it gets
changed.

It's up to you to neaten up the performance.   Do as you
would on a proper stage production, put out the lights,
put the cast in their places then bring up the lights.

.flash filename="box.swf"
         .box b1 100 100 color=yellow fill=red
         .frame 1
         .put b1 pin=center scale=0% alpha=0%
         .frame 2
         .change b1 alpha=200%
         .frame 100
         .change b1 pin=center scale=100%
         .frame 200
         .change b1 pin=center scale=0%
     .end

HTH.

Regards,


Chris.

What you give certainly works. However, I am still confused, since the
page I gave above says: "The .box command creates the box. Every object
that is created must also be explicitly put into the scene using .put to
become visible." My interpretation is that the .box command does *not*
put it visibly on the screen, yet you seem to be right in that it
*does*. Is the tutorial wrong?

Thanks,
Russ

Let's use the theatre analogy again..
.
'.box' creates a bit of scenery.   You can make that bit of scenery any
size, shape, colour you want to.  It exists, but is still in the wings.  Only
you know  it's there.

'.put' takes the bit of scenery you made from the wings and places it on
the stage for all to view ( that if the lights are up. )

'.del' is the opposite of put.  It removes the object from the stage
and puts it back in the wings. ( It doesn't destroy it completely )

'alpha='  up and down is a simply like altering the brightness of the
follow-spot on your piece of scenery.   Now you see it, now you don't.

Better?


Chris.

Hi, Chris.

What you write now is precisely my original interpretation when I posted
the question. However, the original file does not have a .put until it
at the same time changes the scale and location. Yet the specifications
given in the .box command are the ones that are visible before the .put
command takes effect. That's what seems wrong. Sorry if I'm missing
something simple, but the behavior and the descriptions still seem at
odds to me.

Thanks,
Russ

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