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[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp


From: Philippe Plantier
Subject: [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp
Date: Sun, 28 Aug 2005 06:32:18 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Philippe Plantier <address@hidden>      05/08/28 10:32:18

Modified files:
        src            : playlevel.cpp 

Log message:
        Fixed # 13671: ambush (and nightstalk) not working on turn 1 for 
leaders.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.213&tr2=1.214&r1=text&r2=text

Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.213 wesnoth/src/playlevel.cpp:1.214
--- wesnoth/src/playlevel.cpp:1.213     Wed Aug 24 20:37:55 2005
+++ wesnoth/src/playlevel.cpp   Sun Aug 28 10:32:18 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.213 2005/08/24 20:37:55 gruikya Exp $ */
+/* $Id: playlevel.cpp,v 1.214 2005/08/28 10:32:18 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://www.wesnoth.org/
@@ -312,8 +312,9 @@
                        }
 
                        if(start_pos.valid()) {
+                               new_unit.new_turn();
                                units.insert(std::pair<gamemap::location,unit>(
-                                                               
map.starting_position(new_unit.side()), new_unit));
+                                                       
map.starting_position(new_unit.side()), new_unit));
                        }
                }
 
@@ -344,6 +345,7 @@
                                        
player->available_units.push_back(new_unit);
                                }
                        } else {
+                               new_unit.new_turn();
                                
units.insert(std::pair<gamemap::location,unit>(loc,new_unit));
                                LOG_NG << "inserting unit for side " << 
new_unit.side() << "\n";
                        }




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