[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp
From: |
Philippe Plantier |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp |
Date: |
Wed, 24 Aug 2005 16:37:57 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Philippe Plantier <address@hidden> 05/08/24 20:37:57
Modified files:
src : playlevel.cpp
Log message:
This should fix bug #12957. And not introduce any new bug (hopefully).
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.212&tr2=1.213&r1=text&r2=text
Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.212 wesnoth/src/playlevel.cpp:1.213
--- wesnoth/src/playlevel.cpp:1.212 Fri Aug 5 14:11:46 2005
+++ wesnoth/src/playlevel.cpp Wed Aug 24 20:37:55 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.212 2005/08/05 14:11:46 j_daniel Exp $ */
+/* $Id: playlevel.cpp,v 1.213 2005/08/24 20:37:55 gruikya Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
@@ -473,6 +473,12 @@
//instead of starting a fresh one
const bool loading_game = lvl["playing_team"].empty() == false;
+ //pre-start events must be executed before any GUI operation,
+ //as those may cause the display to be refreshed.
+ if(!loading_game) {
+ game_events::fire("prestart");
+ }
+
gui.begin_game();
gui.adjust_colours(0,0,0);
@@ -493,9 +499,6 @@
first_player = 0;
}
- if(!loading_game) {
- game_events::fire("prestart");
- }
for(std::vector<team>::iterator t = teams.begin(); t !=
teams.end(); ++t) {
clear_shroud(gui,status,map,gameinfo,units,teams,(t-teams.begin()));
}
- [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp,
Philippe Plantier <=